Subsurface Dev
Subsurface Dev: production tools for artists and studios.
We write the plugins and pipeline tools that make artists faster and take the grind out of production. Maya (C++ and Python), Unreal Engine, Houdini, and audio (VST3). We like the hard problems: our surface-aligned sweep solver, for example, fixes the Frenet-frame twisting that breaks channel cutouts on organic meshes. Everything ships with clean docs and a real licensing backend.
Plugins shipped for industry clients, sold through our own Cloudflare-backed storefront.
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